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Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
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Posted - 2013.07.08 20:08:00 -
[1] - Quote
Sweeet wrote:...Because the sheer volume of SP needed to put oneself in a Battleship with Tech II weapons is overwhelming to say the least... True and that is the path I took, but it was the wrong path. I am correcting that.
New players interested in PvP should work towards Frigates and the weapon and support skills which actually come faily fast. Losing cheap T1 Frigates isn't nearly as costly as losing multi-million ISK Battleships.... and you are going to lose them. There is so much to learn that has nothing to do with skill points. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
164
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Posted - 2013.07.09 10:10:00 -
[2] - Quote
Sweeet wrote:This is were I am actually thinking outside of the box.  If T1 Battleships were more readily available to new players, the price would drop with everyone rushing to fill out orders. The economy would evolve along with the game, it wouldn't stay the same. And I'm not just talking Battleships, having more T1 content readily available to new players would in turn bring the price down of said content, it's that simple. Look maybe I do lack perspective in terms of a solution. All I can give you is my perspective based on the experiences me and my corp have had as mostly new players. One thing I know for sure however, is that the current model for new player retention is unsustainable to say the least. It is an inhospitable environment and grows more so every day as the gap continues to grow. Change is coming, it has to be if CCP want to retain a meaningful amount of new players there's no two ways about it. Whether I'll still be around to see it is another question, alas my patience is wearing thin. Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets.... much of this skill training is wasted on PvP. A lot of Corps/Alliance use smaller ships for PvP.
When I started I did L-1s and L-2s and a few weeks of mining until I could buy a Drake. Ran L-3 a lot, built up standings and cash and got me a Navy Raven, fitted it out and ran L4s...poorly. Improved my skills and now run L4s with easy. I made lots of ISK, but it doesn't really help with PvP. I am not going to take a 1B ISK ship out to PvP. Very few are.
I am not saying you or anyone can't follow the same path... just pointing out it is the wrong one. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
164
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Posted - 2013.07.09 10:53:00 -
[3] - Quote
Chi'Nane T'Kal wrote:Bi-Mi Lansatha wrote: Battleships are a trap. Unless you are in a large Alliance that fields Battleship fleets....
And even when looking purely at PvP, you are probably underestimating the involvement of battleships in the great scheme, as WHEN the big coalitions fight, they bring substantial numbers, as seen in fountain right now. How did I underestimate?
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Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
164
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Posted - 2013.07.09 11:12:00 -
[4] - Quote
Chi'Nane T'Kal wrote:... This may come as a surprise to you, but there's a veritable HOST of people out there, who play the game for its (awfully underdevelopped) PvE and only occasionally PvP, if at all (unless forced, obviously).... Why would that be a surprise to me? My toons have spent +85% of their time in highsec (and low) doing PvE... accept when they got killed in pods, T1s or noob ships.
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Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
164
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Posted - 2013.07.09 11:54:00 -
[5] - Quote
Sweeet wrote:...I'm struggling to see anything other than vanity as a reason for not giving new players a break or allowing people to catch up slightly... Vanity? For a lot of older players they have put in the work, they have done their time, and waited for that skill to go to level 5. Many are going to feel... if I did it why can't you? I am not sure that is vanity. If CCP made it extremely easy for new player to get to 100M skill points then it is 'invalidating' their sacrifices.
I think the real point is that a lot of the game is about balancing your goals and dreams with skill point progression. Removing or minimize skill point progress might take something from the game. |

Bi-Mi Lansatha
Renzler Industries Northern Associates.
185
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Posted - 2013.08.27 13:38:00 -
[6] - Quote
Silver Getsuga wrote:...I'm new player and I find current skill mechanics is great... I am newer player and think the system is flawed.... just not in the same way the OP thinks.
The skill mechanics are great for me: so many goals and opportunities, but to the bitter vet... what does he have to look forward to? CCP tries to add new ship classes and skills, but often it throws the balance of the game off.
This game offers all kinds of nice skill enhancements... nice little doors to improved abilities... until your reach a certain point and then you are cut off. It varies by player, but a dedicated PvPer, uninterested in anything else will cap out, then the pressure will start on CCP to add more relevant skills. Skills that enhance the Vets experience without giving them the "I Win Ability". I am not sure they can do that for another 10 years, and the likely out come is that the Vets will simply not have truly viable/interesting skills to train. One of the really cool and enjoyable parts of the game... 'skilling'... will be denied them.
I think the skill mechanics are flawed... not sure how to fix them... not sure if there is a fix. |
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